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Old Apr 10, 2007, 02:28 PM // 14:28   #21
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Quote:
Originally Posted by Renegade26
Could sum1 please type out the code here as a post so we can copy > paste for ourselves. I keep spelling it wrong.
well, even though the OP posted it

OQASQ5KPW+HflnyP5l8ReAA
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Old Apr 10, 2007, 02:28 PM // 14:28   #22
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If anything, it's Anet moving Hard Mode/GW:EN stuff over to the real servers. I'm leaning towards Hard Mode...
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Old Apr 10, 2007, 02:29 PM // 14:29   #23
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wow thats crazy!
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Old Apr 10, 2007, 02:29 PM // 14:29   #24
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Anyone noticed the "cracked armour" condition?
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Old Apr 10, 2007, 02:32 PM // 14:32   #25
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Quote:
Originally Posted by Renegade26
Could sum1 please type out the code here as a post so we can copy > paste for ourselves. I keep spelling it wrong.
It's in the first post.... :P
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Old Apr 10, 2007, 02:34 PM // 14:34   #26
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Quote:
Originally Posted by ZenRgy
Anyone noticed the "cracked armour" condition?
yes but the +3000% movement speed increase stood out to me more
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Old Apr 10, 2007, 02:34 PM // 14:34   #27
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Quote:
Originally Posted by ZenRgy
Anyone noticed the "cracked armour" condition?
I noticed that, too. Looks like we're going to get a new condition.
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Old Apr 10, 2007, 02:37 PM // 14:37   #28
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Guys, stop worrying about game balance. You've got to be a blockhead to think Anet will introduce these skills with no counter actions. If they add a 3000% movement buff, it's for a reason. Chill and wait.
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Old Apr 10, 2007, 02:38 PM // 14:38   #29
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I can see it now...

*cut to beacons*

SOLO RUNNAR 2 DROKZ 20k WILL GET TEHRE IN UNDAR 5 MINZ W/ NO DETHS GARENTEED!!11!@!!@#@$!!!!

*cut back to guru*

I'll just stick to dashing through kryta.
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Old Apr 10, 2007, 02:41 PM // 14:41   #30
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i did some testing..
OQASQ5KOW+HflnyP5l8ReB
OQASQ5KPW+HflnyP5l8ReB
OQASQ5KNW+HflnyP5l8ReB
OQASQ5KMW+HflnyP5l8ReB
OQQSQ5KPW+HflnyP5l8ReB
OQESQ5KPW+HflnyP5l8ReB
OQYSQ5KPW+HflnyP5l8ReB
OQUSQ5KPW+HflnyP5l8ReB
OQISQ5KPW+HflnyP5l8ReB
OQASQ5KPW+HflnyP5l8ReB
OQASE5KOW+HflnyP5l8ReB
OQASU5KOW+HflnyP5l8ReB
OQASI5KOW+HflnyP5l8ReB
OQASM5KOW+HflnyP5l8ReB
OQASQ1KOW+HflnyP5l8ReB
OQASQ3KOW+HflnyP5l8ReB
OQASQ5KOW+HflnyP5l8ReB
OQASQ1YOW+HflnyP5l8ReB
OQASQ1IOW+HflnyP5l8ReB
OQASQ1JOW+HflnyP5l8ReB
OQASQ1ZOW+HflnyP5l8ReB
OQASQ1qOW+HflnyP5l8ReB
OQASQ1KPW+HflnyP5l8ReB
OQASQ1KNW+HflnyP5l8ReB
OQASQ1KMW+HflnyP5l8ReB
OQASQ1KOR+HflnyP5l8ReB
OQASQ1KOT+HflnyP5l8ReB
OQASQ1KOP+HflnyP5l8ReB
OQASQ1KOS+HflnyP5l8ReB
OQASQ1KOV+HflnyP5l8ReB
OQASQ1KOW+IflnyP5l8ReB
OQASQ1KOW+JflnyP5l8ReB
OQASQ1KOW+KflnyP5l8ReB
OQASQ1KOW+KvlnyP5l8ReB


all them work so far, they have different attribute points, and some have 2 of the same skills :O
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Old Apr 10, 2007, 02:44 PM // 14:44   #31
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Nice find!
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Old Apr 10, 2007, 02:45 PM // 14:45   #32
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Quote:
Originally Posted by amish lifeguard
Guys, stop worrying about game balance. You've got to be a blockhead to think Anet will introduce these skills with no counter actions. If they add a 3000% movement buff, it's for a reason. Chill and wait.
Yes, except, if its IS hard mode stuff, i know tons of people who are gonna be really disappointed because they wanted actually fun to fight against oponents who are strong becasue of ai and smart skillsets, not because of Enraged alike stuff.

And reason for 3000% speed buff is obvious - its basically giving monsters teleport-like ability that they can use on will - to prevent carefull pulling (its hardly pull when your puller is immediatelly swarmed by monsters) or tanking (there is no longer point in sparing enemies around tank to make it work) or to prevent trap teams (monsters will literally fly thought traps and slaughter helpless trappers before they nocite they are recieving damage.)
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Old Apr 10, 2007, 02:48 PM // 14:48   #33
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Or maybe it's just a skill for one boss, like an Urgoz/Kanaxai type thing?
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Old Apr 10, 2007, 02:49 PM // 14:49   #34
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Quote:
Originally Posted by zwei2stein
Yes, except, if its IS hard mode stuff, i know tons of people who are gonna be really disappointed because they wanted actually fun to fight against oponents who are strong becasue of ai and smart skillsets, not because of Enraged alike stuff.

And reason for 3000% speed buff is obvious - its basically giving monsters teleport-like ability that they can use on will - to prevent carefull pulling (its hardly pull when your puller is immediatelly swarmed by monsters) or tanking (there is no longer point in sparing enemies around tank to make it work) or to prevent trap teams (monsters will literally fly thought traps and slaughter helpless trappers before they nocite they are recieving damage.)

wow, u make it sound really fun :P
if it is true..sounds like a challange

im up for it!
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Old Apr 10, 2007, 02:50 PM // 14:50   #35
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The image has NOT been photoshopped!
I saw the same skills on the test server during the ATS testing. You can't use them in PvP though :P

EDIT: Sorry, didn't read the entire thread.

Last edited by Buttermilk; Apr 10, 2007 at 02:55 PM // 14:55..
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Old Apr 10, 2007, 02:50 PM // 14:50   #36
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yeah...

Looks like I'll be taking wild blow for stuff with infernal rage...

EDIT

I meant to add I feel they're GWEN related, as theirs a reference to dungeons

Last edited by Raxxman; Apr 10, 2007 at 02:58 PM // 14:58..
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Old Apr 10, 2007, 02:55 PM // 14:55   #37
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Well, no doubt that the skills still need balancing. There are also some grammar and spelling mistakes in the skill description, and the stances have no duration and stuff like that.

But we can easily see that they are indeed SUPER powerful. 6 Conditions at once, 100 fire damage and poison + disease.
They will probably become Elite Skills or you can have only one on the bar at a time. Maybe each skill is restricted to a certain class, much like the Celestial skills.


Still, when they go to introduce such super powerful skills, one can ask why. Are the mobs all enraged DoA style mobs on crack? Or are these player skills? What do we get to combat the mobs?

I do not think that power creep - make monsters tougher, stronger, and also the player - makes for a hard mode, rather for a retard mode.

I hope these skills are only used in some missions on special places and are not permanently on our bar.



But I would hate them as bandaids for bad game design. We already have tons of skills, why not make us use them all.

There could be mobs with +200 armor vs physical damage, make players think and find out that they take elemental damage, and have -100 to lightning damage.

Or mobs that simply do not burn - a nice D'oh for SF Elementalists. Areas that call for ice damage and snares.

Maybe areas where we must split the party, make use of hero and pet controls and stuff like that.


It is too early to cry "CRAP!!!", but I hope we get stronger mobs that require some tricks and strategy - this would also greatly increase the usefulness of Mesmers in PvE.

Instead of just more and stronger mobs that we then simply decimate with our new uber-pve-skills.

Last edited by Longasc; Apr 10, 2007 at 02:59 PM // 14:59..
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Old Apr 10, 2007, 03:04 PM // 15:04   #38
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Did anyone notice the "9,9" recharge on Flame Call?
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Old Apr 10, 2007, 03:11 PM // 15:11   #39
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These skills are nuts I tell you Nuts.
Putrid Flames.!!
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Old Apr 10, 2007, 03:13 PM // 15:13   #40
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Once again, the PvE side of the game gets hosed, doused with paint, stuffed into a garbage can, and rolled down Mount Everest. I don't even think a team of 36 players could take down a single monster with those skills. What are you trying to do, ANET, kill your entire PvE fanbase? This is not making the game "more challenging" or "more interesting. This will make the game insanely hard/frustrating/impossible.
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